Short Term Memory

3D 360 music video generated by Processing.
Music: Datassette – Short Term Memory datassette.net

This has been a while in the making and excited to finally share it. Using Processing, a stereoscopic equirectangular image is generated with a GLSL shader. Both eyes are rendered creating nice stereoscopic depth.

The code is largely a port of the Unreal Engine 360 exporter by Kite and Lightning, translated into the Processing / Java language, with the functionality that transforms the sampled texture to an equirectangular image for export, done by a GLSL shader.

Special thanks to my friend, Joshua Davis (vimeo.com/joshuadavis), who has supported me during the development of this, and provided access to his PC for rendering (without which, this wouldn’t be getting posted for several more days!)

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