Short Term Memory

3D 360 music video generated by Processing.
Music: Datassette – Short Term Memory

This has been a while in the making and excited to finally share it. Using Processing, a stereoscopic equirectangular image is generated with a GLSL shader. Both eyes are rendered creating nice stereoscopic depth.

The code is largely a port of the Unreal Engine 360 exporter by Kite and Lightning, translated into the Processing / Java language, with the functionality that transforms the sampled texture to an equirectangular image for export, done by a GLSL shader.

Special thanks to my friend, Joshua Davis (, who has supported me during the development of this, and provided access to his PC for rendering (without which, this wouldn’t be getting posted for several more days!)

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